Changelog for Update 0.0.3


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The second changelog for Mekra Descent. In here will document the changes of the current iteration of the system, which currently is 0.0.3 until stated otherwise. 

This is a rather small update this time around, with some small balance passes and an update to the credits.

[What's Changed?]

Credits

  • Credit "Angel A" has been altered to "June Jezebael". Changed at their request.
  • Credit "HR Carinae" has been removed from the credits. Removed at their request.

Specialties

  • Grenadier's Weapons Specialty: Explosive has had its wording clarified to allow it to work with equipment that already increases the area of the explosive keyword. This is overall a buff.

Mekra

  • Atria's Energy Beam has had its damage increased from 1d3 + 3 to 1d3 + 4. This is overall a buff.
  • Atria's Ionized Laser overclock has had its description updated to match the new values for Energy Beam, increasing from 1d6 + 3 to 1d6 + 4. This is overall a buff.

Equipment

  • The AM35-Bowman "Archer" has had its damage reduced from 3d6 + 1 to 2d6 + 2. This is overall a nerf.

[Reasoning]

Grenadier Buff

This was always the intent, but I realized the wording wasn't what I wanted it to be and as such made it weaker than intended. 

Energy Beam Buff

While the Energy Beam wasn't bad by any stretch, it was kind of underwhelming, even despite the design of the game meaning features supplement equipment, not replace equipment. This little bump in its flat damage should help it more. The average damage of Energy Beam has now gone from 6 (technically 5.5, but it's always round up) to 7. Remember, as the health values here are notably lower than some other fantasy games you'll find, that +1 damage is more significant than you'd think.

Ionized Laser Buff

This is more of a formality due to the buff to Energy Beam, as otherwise the average damage of 1d6 + 3 would just be equal to Energy Beam's normal damage. 

AM35-Bowman Nerf

This one has always been kind of contested, but considering its equipment grade, the AM35-Bowman did quite a bit of damage - average of 12, to be exact. While it could only target Mekra (and only usable while not piloting since it's a technician weapon), this was still very potent damage, being able to even take down a Wall in a short amount of time if enough players had it. Its average damage now is 9, which while still good, is less oppressive in comparison to its previous damage numbers.

[Closing]

Overall, this is a rather smaller list of changes compared to the previous changelog, but I felt these changes were necessary enough to warrant putting out. 

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