Q&A
>_
>Accessing Database...
>Confirmed
>Welcome, Technician
[----------]
Hooo boy. The first post, huh? I'll cut right to chase with some stuff regarding this TTRPG, no fluff.
[What is this system based on?]
Mekra Descent is based on primarily Titanfall, but also wears Lancer and Starfinder on its sleeve, especially the former. We wanted to develop a sci-fi mech combat system, and while Lancer is great, we wanted more options on the side of the pilot as well, ultimate coming up with a mixture of pilot and mech play - you can never set foot in your mech and still be successful in fighting!
[Why does X seem so similar to Y?]
Since this system takes a lot of inspiration from Titanfall, Lancer, and Starfinder, there are undoubtedly going to be similarities in functionality. For example, you'll notice sliding, wallrunning, grappling, etc., all of which are based on Titanfall's movement (though yes, we are aware other games have these too). The Doomed status on Mekras is also based on Titanfall, and there are several other references to Titanfall throughout.
Some may also point out some very distinct similarities to Lancer, especially Missions when designing a Commission. This is due to the already very well-designed nature of Sitreps as a whole. We did try to make Missions stand out more on our end compared to Sitreps though, with different mapping, sizes, and so on. Following the Lancer uses, it should not infringe on it as it is not directly copied, and it was written ourselves by hand.
[Why do things feel unbalanced/not well-written?]
We do try to make the writing and rules as clear and balanced as possible. However, this is a playtest for a reason, not a full release. If you think something just doesn't sit right, feel free to give feedback on our Discord! We would love to hear it.
[Why is the art AI-generated?]
We know some people will have gripes about the large usage of AI art here, but we do have a reason: None of use really have the time or money for commissioning artists, nor do we have the time and skill to make the art ourselves. However, we can't just have a completely pictureless rulebook, that'd be boring. As such, AI art was called upon as it was the only other option short of not having any art at all.
The completely free nature of Mekra Descent also means no profit is being generated, so it's not like we can get an artist on board and then give them shares either - any artist would be more or less working for no pay. If here are any artists that are fine with this and wish to help, feel free to contact us, but we don't really expect this to happen.
[Closing]
Since this is a playtest with almost no players (yet), the Q&A is pretty few and far between, so we can only answer the bare minimum (outside of "how do a I play" - read the rulebook). However, if common questions start to pop up, Q&As will be updated/added as needed in order to answer them.
Get Mekra Descent - Playtest
Mekra Descent - Playtest
Engage in a universe of mechs and mayhem
Status | In development |
Category | Physical game |
Author | Foxtail Foundry |
Tags | Character Customization, Mechs, Sci-fi, Space, Tabletop |
Languages | English |
More posts
- Released!Sep 12, 2023
- Something Around The Corner...Sep 11, 2023
- Changelog for Update 0.9.0Aug 01, 2023
- Changelog for Update 0.0.4Jul 15, 2023
- Changelog for Update 0.0.3Jun 02, 2023
- Changelog for Update 0.0.2May 25, 2023
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